Platform · VR Studio

Referee video review, no black box

Sub-second latency. No proprietary hardware. Integrated into the desk. The coach and referee review the action instantly, on any PC.

VR STUDIO · AREA 1REPLAY
CAM 1
CAM 2
CAM 3
CAM 4
◀◀▶▶0.25× · −02f
CONCEPT

Local for the critical, cloud for the rest

Camera feeds reach the VR Studio via WebRTC on the local network — sub-second, without relying on the internet. Admin lives in the cloud. What happens in the area does not.

Multi-camera

Up to several cameras per area in a 2×2 grid, 1+N or full screen.

Frame-by-frame control

Step forward and back frame by frame, at speeds from 0.25× to 1×.

Camera from your phone

With OSS Streamer, any Android becomes a system camera.

REVIEW FLOW

Four steps, at the desk

1
A review is requested

The referee or coach requests the replay from the desk.

2
The buffer opens

The system rewinds to the exact moment of the action.

3
It's reviewed frame by frame

Multiple angles, slow motion, comparison.

4
A decision is made and it returns

Back to live without losing the rhythm of the event.

MINIMUM REQUIREMENTS

On common hardware

A PC with a modern browser for the VR Studio
Gigabit local network (wired recommended)
Android 8.0+ phones with OSS Streamer, or WebRTC/WHEP cameras
No dedicated servers or per-area licenses
FREQUENTLY ASKED QUESTIONS
Does it work without internet?

Yes. Video review runs on the local network; it does not depend on the internet connection.

How much latency does it have?

Sub-second on LAN via WebRTC, depending on the network and cameras.

Can I broadcast to the public?

Yes, with the public HLS broadcasting module, in parallel with the review at the desk.

Try the VR Studio at your desk